Oct11
Just wanted to let everyone know that we ARE listening to your feedback and update 1.2 is almost complete.
It features a COMPLETELY NEW movement mechanism that we think you’re gonna love!
The falling pill will have 1-to-1 movement and will be much easier to control.
We’ll let you know when it’s submitted, and of course, when it’s live!
Aug19
Well, our first update has been submitted, and it covers a lot of ground as far as bug fixes and performance issues.
Here’s what’s changed.
// 1.1 changelog
Added pause button
Added swipe sensitivity control
Added settings panel (autosubmit, vibrate, audio, sensitivity)
Added “per user” mini tutorial
Updated countdown animation for performance
Faster pill sliding
Fixed online score submission (space in name now allowed)
Fixed local score saving bug
Fixed bug for levels over 20
Fixed lag on slam
Fixed pill stutter when swiping during free fall
Show/hide status bar when pause/play
We’ve just added a new page for the top 100 scores in Flu Fighter. Are you on the list? Here’s the best so far:
Check out the full 100 here.
There are tons of apps on the iTunes app store. TONS. Just recently, the app store hit one billion downloads! With so much competition to be seen, and little up-front availability at easy advertising, developers need to find ways to stand out to the crowd.
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We’re happy to announce that our first iPhone game is now available on the iTunes App Store for purchase. It took a few weeks longer than we expected to get approved, but our day has finally come. You can find out more about the game here, or buy it on iTunes here.

We’re happy to announce that we have finished developing v1.0 of our first iPhone/iPod Touch game, called Flu Fighter. It’s a puzzle/strategy game based off of one of our favorite classic games – Dr. Mario.
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It’s almost done. After months of development, bug fixes, and breakthroughs we’re finally [nearly] ready to submit our first game to Apple’s App Store. Check back here soon, or follow us on twitter to find out when it’s finally available.